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Fiche traitement

Virtual Reality

Boston Children's Hospital Migraine

Suivi actif Phase 1

Résumé

Virtual Reality est développé par Boston Children's Hospital. Le traitement est actuellement en Phase 1. Il est associé à Migraine. Son objectif thérapeutique principal est Traitement symptomatique. Le statut actuel est : suivi actif.

À vérifier

Traitement symptomatique
Phase 1
Boston Children's Hospital
United States
Both persistent postural-perceptual dizziness (PPPD) and vestibular migraine (VM) are common diagnoses in patients presenting to physicians for evaluation of vestibular symptoms such as dizziness and vertigo. Although they are most often described in the adult population, they are also common in children and adolescents with dizziness. Chronic dizziness profoundly affects quality of life, often keeping children out of school and inhibiting their participation in the normal activities of childhood and adolescence. Overall, chronic dizziness is suspected to be due in large part to a "rewiring" of the brain that alters how cues related to balance and orientation are processed, with overreliance on visual inputs to maintain balance and equilibrium being a common development. Thus, chronic dizziness, especially that which is due to PPPD, is often caused by visual triggers. A multi-modal approach is often taken to treat chronic dizziness, attempting to recalibrate this maladaptive "rewiring" and return the sensory system to normal function. Given the role that visual inputs play in developing and perpetuating chronic dizziness, habituation to visual stimuli should be a significant component to treatment. Treatments often include cognitive behavioral therapy (CBT), systematic desensitization exposure response prevention (SDERP), and biofeedback therapy (BFB). However, these visually provoked symptoms are often resistant to treatment. One reason for this may be that visual stimuli are difficult to replicate in the clinic or office. One way to address this gap in treatment is through virtual reality (VR) technology, which immerses patients in realistic visual environments. VR has not been explicitly described in the treatment of PPPD or chronic dizziness, but it has been piloted, and shown to be effective, in the rehabilitation of peripheral vestibular dysfunction. This study aims to integrate VR into the current PPPD/chronic dizziness techniques of CBT, SDERP, and BFB. The investigators will use a commercially available VR headset, which enables the use of VR in the office setting in a relatively low-cost form of VR technology. This study will evaluate the feasibility and effectiveness of VR in conjunction with CBT, SDERP, and BFB to investigate if VR technology enhances previously established effective treatments to reduce chronic dizziness and PPPD.
2026-03-05

Début phase actuelle
Non disponible dans les sources synchronisées
Timeline clinique

Phase 1
Préclinique
Phase 1
Phase 2
Phase 3
Approuvé

Objectif scientifique de l’étude

classification automatique vérifiable
Traitement symptomatique Confiance automatique : 66%

Description affichée depuis l’essai compatible NCT07374640, afin d’éviter le mélange entre plusieurs indications d’une même molécule.

Aucune incohérence majeure détectée entre la maladie, l’objectif et la description.

Transparence et qualité de la fiche

données vérifiables
ClassificationCohérente automatiquement
Confiance de la fiche100 %
Source principaleSource officielle ou publication indexée
Dernière vérification2026-03-05
Anomalies détectées0
Validation humaineValidation humaine non effectuée
Donnée issue d’une source Donnée normalisée automatiquement Interprétation algorithmique

Classification scientifique multi-axes

ne pas confondre statut et résultat
État de l’étudeRecrutement en cours
Disponibilité des résultatsRésultats à vérifier
InterprétationImpossible à déterminer
Niveau de preuveNon évaluable

Un essai terminé n’est pas nécessairement positif. Un essai arrêté n’est classé comme échec scientifique que lorsqu’un résultat ou une raison explicite le confirme.

Indicateurs factuels

sans score subjectif
Phase enregistréePhase 1
Études associées1
Publications associées21
Statut consolidéSuivi actif

Aucune chance de succès, note d’innovation, potentiel thérapeutique ou probabilité de commercialisation n’est calculé tant qu’un modèle validé et des données suffisantes ne sont pas disponibles.

Historique factuel de la molécule

25 événement(s) daté(s)

Cette liste reprend uniquement les dates trouvées dans les registres et publications liés. Elle ne constitue pas une prévision.

DateÉvénementSource
2026-03-01Début de l’étudeNCT07374640Registre d’essai clinique
2026-03-05Dernière mise à jour des donnéesVirtual RealityBiomedical Watch
2026-07-08PublicationIntelligent Sensing Gloves Enabled by Liquid Metal Atomized Spraying for Shared Human-Machine Interaction.Small methods
2026-07-08PublicationEvaluating the Effectiveness of Screen-Based Haptic Virtual Reality Simulators in Preclinical Prosthodontic Crown Preparation: Mixed Methods Analysis Study.JMIR formative research
2026-07-10PublicationVirtual reality approaches for enhancing postural stability and mobility in the elderly: A mini review.JPMA. The Journal of the Pakistan Medical Association
2026-07-23PublicationBodily intolerance of uncertainty influences perceptual recalibration of abdominal boundaries.Consciousness and cognition
2026-07-23PublicationImproved visual perception through visuomotor-coupled brain stimulation.NeuroImage
2026-08-08PublicationFeasibility and effectiveness of virtual reality mediated exer-gaming program on upper extremity functions in hemiplegia: A randomized controlled pilot study.Journal of hand therapy : official journal of the American Society of Hand Therapists
2026-08-08PublicationMapping the research landscape of virtual reality and artificial intelligence in medical education evaluation: A bibliometric analysis.Medicine
2026-08-08PublicationNeeds, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study.JMIR serious games
2026-08-08PublicationEvidence of attentional impairments using virtual driving simulation in multiple sclerosis.Multiple sclerosis and related disorders
2026-08-08PublicationCan a virtual reality tool detect minor executive functions impairment in patients with multiple sclerosis?Revue neurologique
2026-08-08PublicationUser Acceptance of a Virtual Reality Beer Pong Intervention in Postoperative Rehabilitation: Exploratory Mixed Methods Study.JMIR XR and spatial computing
2026-08-13Création de l’enregistrementNCT07374640Registre d’essai clinique
2026-08-13PublicationApplicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours.Sports (Basel, Switzerland)
2026-08-13PublicationImpact of Virtual Reality-Based Task-Oriented Training for Enhancing Motor Function and Activities of Daily Living in Patients With Subacute Stroke: A Randomized Controlled Trial.Medical science monitor : international medical journal of experimental and clinical research
2026-08-13PublicationMorphological and Epidemiological Analysis of the Sphenoid Sinus Based on Computed Tomography and Magnetic Resonance Imaging: A Narrative Review.Life (Basel, Switzerland)
2026-08-13PublicationAcute Pain Management in Children: A Systematic Review and GRADE-Based Recommendations.Journal of clinical medicine
2026-08-13PublicationThe Effectiveness of Virtual Reality, Augmented Reality, and Mixed Reality Rehabilitation in Total Knee Arthroplasty: A Systematic Review and Meta-Analysis.The Journal of arthroplasty
2026-08-16PublicationPropeller-based Handheld Force-feedback Device for Navigation.IEEE transactions on haptics
2026-08-16PublicationTreatment of posttraumatic stress disorder (PTSD).Dialogues in clinical neuroscience
2026-08-16PublicationDigital Health Monitoring and Intervention Suite for Stress in Frontline Nurses: Prospective Cohort Trial.JMIR formative research
2026-08-16PublicationIsolating Eye-Movement Artifacts from EEG Signals.International journal of neural systems
2026-08-16PublicationBetween reality and meaning: a qualitative study on virtual reality as a compassionate technology in end-of-life care.International journal of qualitative studies on health and well-being
2027-05-01Fin de l’étude prévue / enregistréeNCT07374640Registre d’essai clinique

Début phase actuelle
Non disponible dans les sources synchronisées
Essais cliniques liés

1 essai(s)
NCT Titre Phase Statut administratif Pays Sponsor
NCT07374640 Virtual Reality and Biofeedback for Adolescents With Chronic Dizziness Phase 1 NOT_YET_RECRUITING United States Boston Children's Hospital

Publications liées

21 publication(s)

Publications liées

21 publication(s)
Titre PMID DOI Journal Date
Propeller-based Handheld Force-feedback Device for Navigation. Voir source 42019049 10.1109/TOH.2026.3686185 IEEE transactions on haptics
Treatment of posttraumatic stress disorder (PTSD). Voir source 42284478 10.1080/19585969.2026.2680838 Dialogues in clinical neuroscience
Digital Health Monitoring and Intervention Suite for Stress in Frontline Nurses: Prospective Cohort Trial. Voir source 42275639 10.2196/77818 JMIR formative research
Isolating Eye-Movement Artifacts from EEG Signals. Voir source 42175605 10.1142/S0129065726500437 International journal of neural systems
Between reality and meaning: a qualitative study on virtual reality as a compassionate technology in end-of-life care. Voir source 42093209 10.1080/17482631.2026.2669695 International journal of qualitative studies on health and well-being
Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours. Voir source 35878115 10.3390/sports10070104 Sports (Basel, Switzerland)
Impact of Virtual Reality-Based Task-Oriented Training for Enhancing Motor Function and Activities of Daily Living in Patients With Subacute Stroke: A Randomized Controlled Trial. Voir source 42581516 10.12659/MSM.953074 Medical science monitor : international medical journal of experimental and clinical research
Morphological and Epidemiological Analysis of the Sphenoid Sinus Based on Computed Tomography and Magnetic Resonance Imaging: A Narrative Review. Voir source 42514177 10.3390/life16071105 Life (Basel, Switzerland)
Acute Pain Management in Children: A Systematic Review and GRADE-Based Recommendations. Voir source 42589904 10.3390/jcm15155802 Journal of clinical medicine
The Effectiveness of Virtual Reality, Augmented Reality, and Mixed Reality Rehabilitation in Total Knee Arthroplasty: A Systematic Review and Meta-Analysis. Voir source 37598785 10.1016/j.arth.2023.08.051 The Journal of arthroplasty
Feasibility and effectiveness of virtual reality mediated exer-gaming program on upper extremity functions in hemiplegia: A randomized controlled pilot study. Voir source 42276862 10.1016/j.jht.2026.05.002 Journal of hand therapy : official journal of the American Society of Hand Therapists
Mapping the research landscape of virtual reality and artificial intelligence in medical education evaluation: A bibliometric analysis. Voir source 42566601 10.1097/MD.0000000000050003 Medicine
Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study. Voir source 42566757 10.2196/88145 JMIR serious games
Evidence of attentional impairments using virtual driving simulation in multiple sclerosis. Voir source 30144695 10.1016/j.msard.2018.08.005 Multiple sclerosis and related disorders
Can a virtual reality tool detect minor executive functions impairment in patients with multiple sclerosis? Voir source 40707327 10.1016/j.neurol.2025.06.009 Revue neurologique
User Acceptance of a Virtual Reality Beer Pong Intervention in Postoperative Rehabilitation: Exploratory Mixed Methods Study. Voir source 42565056 10.2196/82704 JMIR XR and spatial computing
Bodily intolerance of uncertainty influences perceptual recalibration of abdominal boundaries. Voir source 42485914 10.1016/j.concog.2026.104099 Consciousness and cognition
Improved visual perception through visuomotor-coupled brain stimulation. Voir source 42456796 10.1016/j.neuroimage.2026.122134 NeuroImage
Virtual reality approaches for enhancing postural stability and mobility in the elderly: A mini review. Voir source 40269386 10.47391/JPMA.25-33 JPMA. The Journal of the Pakistan Medical Association
Intelligent Sensing Gloves Enabled by Liquid Metal Atomized Spraying for Shared Human-Machine Interaction. Voir source 42394386 10.1002/smtd.70824 Small methods
Evaluating the Effectiveness of Screen-Based Haptic Virtual Reality Simulators in Preclinical Prosthodontic Crown Preparation: Mixed Methods Analysis Study. Voir source 42418261 10.2196/88916 JMIR formative research

Sources officielles

liens de recherche

Dernière mise à jour des données : 2026-03-05

Ces sources sont proposées pour vérification. Les informations de la fiche doivent être confirmées dans les registres officiels ou les publications originales.